While i found how to make project shortcut, (very handy hehe) it seems this solution not really solve #5114 but anyway, meanwhile we managed to nicely clarify / define what exacly is this proposal about □ and its Then it opens the project and sets requested layout.Įven tho, when Quit to project browser and comeback, editor is back to usual "layout ignoring", still its a cool find especially while fiew hours a go i was thinking how to make a shortcut to certain projects without browsing projects library all around, and this one solved it perfectly. Then it opens project browser with layout like requested but then editor not inherits it, and open in usual way when chose project so its, something something ~ aaaaalmost. (Most of windows applications remembers its position and size so when opens next time it apears same like when it was closed, just godot not doing it, sigh)Īha!, yes indeed, with space it works. In this example should cover bottom part of screen as it was set. Window position and size should be still the same as it was left last time. Close Godot editor (just close or Quit to project list) then reopen it. It opens in its own position and size, and you gota manualy reshape it to occupy bottom part of screen as before. When you close Godot editor (eg just close, or reload other project) ![]() So we have blender on top and Godot on bottom. (lets imagine top half of screen is occupied by lets say. Set editor's window to cover bottom half of screen. (Thanks to your find its also good to know that window state (maximized or not) should also be preserved) for it to have effect. The window position (left top corner) and size (right bottom corner) are always set to its default when opening Editor's window. Just about external coordination on how whole window lies on a screen. We do not talk about "internal" Editor's layout. Unfortunately, "unmaximizing" it, makes Editor window to go to its own default position and size, so even if it would'nt start maximized it still always start with its own position and size. ( good find, because indeed it also includes here) Oh i see godot editor always starts as a maximized window Therefore IF saving it per project could be implemented too, it could be reasonable to add in editor settings, like to give user option to chose if he want editor to just remember its placement globaly for all projects, or save it along with project so every project might have its own different window placement. imho, saving it per project might preserve unnecessary hasle since there might be many different placements betwin projects and again, when jumping betwin projects it might enforce one to move and scale editor's window and the end. (where setting could be saved into project's engine.cfg file instead of editor's config file)īut. There is no need for any additional settings for it.īut perhaps there might be someone who would like to have it saved per project. Its very small adjustment but same time a huge improvement, time and distraction saving feature.Īs for me, it could be enought if Editor just save and restore its window position and size, and thats it. Saving him from playing around with windows ordering instead of working on main project. So it always appear at expected and usual for the user placement, Godot Editor should save its window position and size when window is closed (destroyed),Īnd restore its position and size when window is opened (created), Believe me - after 100 times it might begin to be a hassle and start destroying all the fun.Īll just because, while godot do all the complex stuff, it forgets about the most basic one, like - to remember its own position and size. If someone is frequently jumping betwin projects - it turns into unnecessary additional burden, where one instead of concentrate on main problem - plays endlesly with ordering windows on screen every fiew minutes or even several seconds. ![]() Unfortunately godot editor is perhaps the only one, which do not remember its position and size betwin sessions, so it is necessary to move and resize it, to desired location and size, every time its started. Every person have its own way of working, tools he use and how they are arranged all together on screen.
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